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Eve online super resize
Eve online super resize






eve online super resize
  1. #Eve online super resize how to#
  2. #Eve online super resize Patch#
  3. #Eve online super resize full#

Knowledgeable players knew how to do this already. I have wanted a Meta Level column for some time now. Individual columns now can be toggled on and off through the right click menu.

#Eve online super resize full#

One of the problems I had was that I couldn't resize the window in Windowed Mode and when I used Full Screen the window appeared on my laptop, not my TV.Ī “Volume” column has been added to the hangar view by default “Category”, “Meta Level” and “Tech Level” have been added as optional columns. I can't wait to try this out with my laptop hooked up to my big screen TV. The beauty of virtual space has never been more… beautiful.

eve online super resize

It allows the player to have all menus on one monitor and focus on his ship in another monitor. A new option, “Horizontal offset” has been added to the settings menu.It is similar to the regular Windowed Mode but lacks any title bars, frames or borders.

eve online super resize

There is a new version of Windowed Mode called Fixed Window.Now EVE Online is much more beautiful in ultra-widescreen resolutions. The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors.Actually, it just means that scammers have to be smarter. I'm sure someone is going to complain that this dumbs the game down. Less scamming, but more importantly, more convenience. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts. The Ships section of the market has been reorganized and is now primarily sorted by hull class. I just find what CCP is doing fascinating. Okay, I'm a tech geek who just finished similar testing and tweaking at work. A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps.Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.Compile-time constant handling was improved to give better runtime performance: As a result of replacing certain data look-ups with fixed constants, both client and server should be able to run slightly faster.Jumping through a stargate will now create less server load.Decisions about who should receive damage notifications were optimized.Improvements to module activation and reload responsiveness have been made.Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.The players will also receive more informative messages under these extreme circumstances. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes.They were previously making the servers cry. This is a big change, since the original Noctis dev blog indicated that the ORE Industrial skill book would only be available in ORE stations in Outer Ring.įighter Bombers used by Super Carriers have been changed: they do much less damage to sub-capital class ships now and will also contribute much less lag to future fleet fights. The new ORE Industrial skill book, required to pilot the Noctis, can now be purchased from school stations everywhere.

#Eve online super resize Patch#

Below are the items of the patch that most interest me. CCP followed up yesterday's announcement of the elimination of learning skills with the release of the patch notes for Incursion 1.0.








Eve online super resize